

All Broad Sports Ventures was born to provide capital, networks and support to sports, media and entertainment focused companies that are aiming to create a massive impact in the current ecosystem with the use of technology and AI.

The All Broad Sports fund focuses on investing in sports, media and entertainment companies that work in Tech, Blockchain, Management, Entertainment, and Sportswear.
We will invest in 20-25 companies, putting in initial investment up to US$2M for the venture fund and up to US$100K for Arise Accelerator, targeting initial ownership between 5% to 10%.
The fund size is US$30M. The fund will invest primarily in the geographies of USA, the biggest sport market in the world, and other select high growth markets.
The current global sports industry is worth US$440 billion. It is expected to be worth US$600 billion by 2025 at a CAGR of 8%.
With the rise of technology in all industries globally, the sports tech market size is expected to be US$59 billion by 2026 at a CAGR of 19.25%.
The sports analytics market was valued at US$1.05 billion in 2020 and expected to reach US$5.11 billion by 2026 and grow at a CAGR of 30.13%
All Broad Sports Fund seeks to provide an investment return commensurate with risk while catalysing the profitable development of its portfolio investments.
The fund expects its returns to be comparable to other private investments in tech growth markets and to meet or exceed those of other venture capital firms in these sectors and geographies.
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Financial Summary:
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Fund Size: USD 30M + USD 20M
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Initial Investment per Company: Up to USD 2M
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Total Companies Invested: 20 to 25
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Equity per Company: 5% to 10%
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Arise Accelerator Investment per Company: Up to USD100K
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Arise Accelerator Equity per Company: 7% to 10%
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Total Companies Invested by Arise Accelerator: 50+
Focus Sectors

Sports Tech:
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It is vital that sports adopt tech into their practice to keep up with the growing innovation and economy. There has been a massive rise in sports tech companies focusing on AI, Performance, Commerce, Wearables, VR, Data, Video Scraping, Video Creation, Analytics, Training, Physio Equipment and Communication.
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The rich datasets available now are something desired not just by owners and players, but also by fans and even sports media.
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Due to COVID-19, more people are now focusing on health and fitness than ever before. There are many companies coming up to provide health and fitness focused applications to the growing demand.
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Advanced technology has become smaller, more resilient, and less burdensome over recent years, paving the way for new opportunities, especially in athletics. Now, athletes wear sensors that convey real-time information to a trainer’s tablet; GPS that accurately pinpoints motion; smartphones that keep everyone up to date; and wearable tech that can prevent injuries. Compared to whiteboards and post-practice reviews, technology has substantially increased athletic potential.
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The Sports Analytics Market was valued at USD 1.05 billion in 2020 and expected to reach USD 5.11 billion by 2026 and grow at a CAGR of 30.13% over the forecast period (2021 - 2026).
Examples of few such companies:
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Sports Entertainment:
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Sports Media, Sports Entertainment, Sports Streaming, Sports Broadcasting, Games, Esports, Sports Social Media and Fan Engagement is powering the growing interest in the internet of sports. Sports betting and gaming has become very popular and trending.
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Part of eSports’ success is due to the fact that they appeal to a new demographic that is in large part separate from the traditional sports audience but no less passionate or numerous.
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Regardless of whether the viewer is watching eSports or traditional sports, the largest disruption of consumer media viewing habits over the past decade has been the rise of paid content streaming services. Movie and television services like Netflix lead the way in the early days of content streaming, but sports media has taken notice and is in the process of adjusting for a major shift.
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The internet has changed the sports viewing experience in more ways than one. In addition to providing new avenues to watch the game, fans have been finding each other on web forms to discuss, argue and occasionally fight among themselves before during and after each game.
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Examples of few such companies:

Sports Blockchain and Metaverse:
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Sports NFTs, Blockchain Payments, Blockchain Games are changing the way we look at sports assets, sports commerce and the monetization of e-sports and online games.
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Sports as an industry has realised the potential that cryptocurrencies and blockchain technologies can bring to further monetise fan engagement, attract sponsors and engage a global market in ways that were unimaginable decades ago.
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Cryptocurrencies have been used to allow fans to purchase tickets and merchandise and for clubs to pay players’ salaries and transfer fees.
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Sports clubs and organisations have also benefitted from blockchain technologies by implementing more secure and transparent ticket exchange markets.
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Examples of few such companies:


Sports Management:
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Sports Management, Sports Events, Sports Education, Sports Sponsorship, Sports Marketing are driving the opportunities that are being created in all facets.
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There is a rise of sports events, leagues, and teams globally, along with the development of new streaming platforms - this will bring rise to more sponsorship deals.
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The rise of technology is going to enable global recruitment of players and with it, a bigger market for sports agents and scouts.
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Examples of few such companies:
Sports Wear:
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Wearable tech has the capability to provide a vast array of metrics to coaches and athletes in many different sports — from stride rate and stroke rate in running, swimming and rowing, to ground contact time and force analysis in speed skating and jumping.
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These devices include wristwear, smart clothing, smart glasses, smartwatches, and virtual and augmented reality devices with a traction for growth. Wearable devices allow hands-free operations, network communication, and data analytics, along with real-time data monitoring.
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Increasing vertical jump height, reducing muscle oscillation when coming in contact for the ground, increases torque generated in the joints, and it also reduces the chances of injury to the wearer.
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Basketball players use wearable devices to track their workloads and movements. Wearables help analyse fitness of cricket players. An athletic garment with compression improves blood circulation to peripheral limbs. Wristwear’s technological advancements and ease of use drives market growth. AR/VR capabilities in has proven ultimate fan experience during pandemic. Personalized and smart clothing with embedded sensors is the future for performance tracking.
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Examples of few such companies:

Strategy and Philosophy
There is no doubt, sports is the most lucrative branch of the entertainment industry. Even if we don’t count the many connected businesses, sports generate way more revenue than movies, music, and video games combined.
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Focus
We focus on leading sports startups who recognize that technology and metaverse represent a massive growth opportunity. We are focussed on opportunities in sports tech, entertainment, gaming, the business of sports management, sportswear, wearables, blockchain and metaverse.
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Sports is backed by the technology market
Technology has made the biggest impact on the world of sports. Technology in sports refers to the use of different data analytical technologies for different applications, such as enhancing player performance, sports analytics, video analysis, etc., and also enhancing fan engagement through various means.
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The fund invests early and leads seed rounds
We have an amazing network of global advisors and operational leaders with deep domain and industry skills. We love to work with founders from an early stage and make a bet on them by leading the round. When the Fund invests, it makes a commitment to founders to build deeper relationships and support them on their journey to scale their startups.
We accelerate funding of entrepreneurs that bring tech in sports and entertainment
We know the immense potential of harnessing growth opportunities in sports and entertainment through tech and metaverse. We accelerate growth and success through our network of clients, mentors, innovation ecosystem and funding.
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Growth Opportunity
The current global sports industry is worth $440 billion. It is expected to be worth $600 billion by 2025 at a CAGR of 8%. With the rise of technology in all industries globally, the sports tech market size is expected to be $59 billion by 2026 at a CAGR of 19.25%. The Sports Analytics Market was valued at USD 1.05 billion in 2020 and expected to reach USD 5.11 billion by 2026 and grow at a CAGR of 30.13%
Current and Previous Funds
